Items where Author is "Thompson, Tommy"

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Number of items: 6.

Journal Article

Sadeghi Esfahlani, Shabnam, Thompson, Tommy, Parsa, Ali D., Brown, Ian and Cirstea, Silvia (2018) ReHabgame: A non-immersive virtual reality rehabilitation system with applications in neuroscience. Heliyon, 4 (2). e00526. ISSN 2405-8440

Conference or Workshop Item

Thompson, Tommy and Lavender, Becky (2017) A Generative Grammar Approach for Action-Adventure Map Generation in The Legend of Zelda. In: Artificial Intelligence Simulation and Behaviour 2016, 4-6 April 2016, Sheffield, UK.

Sadeghi Esfahlani, Shabnam and Thompson, Tommy (2016) Intelligent Physiotherapy Through Procedural Content Generation. In: The Workshop Program of the Association for the Advancement of Artificial Intelligence’s Twelfth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-16), 8-9 October 2016, Burlingame, CA.

Thompson, Tommy (2016) Scalable Level Generation for 2D Platforming Games. In: Procedural Content Generation Workshop (Digital Games Research Association / Foundation of Digital Games Conference 2016), 1-6 August 2016, Abertay University, Scotland.

Thompson, Tommy and Voorhis, Dave (2016) From DOOM to Duty: The Evolution of Design Patterns in First Person Shooters. In: Digital Games Research Association / Foundation of Digital Games Conference 2016, 1-6 August 2016, Abertay University, Scotland.

Thompson, Tommy (2016) "What is a Super Mario level anyway?" An Argument For Non-Formalist Level Generation in Super Mario Bros. In: Digital Games Research Association / Foundation of Digital Games Conference 2016, 1-6 August 2016, Abertay University, Scotland.

This list was generated on Sun Apr 2 02:19:21 2023 BST.