3-D Virtual Replicas and Simulations of the Past: “Real” or “Fake” Representations?

Galeazzi, Fabrizio (2018) 3-D Virtual Replicas and Simulations of the Past: “Real” or “Fake” Representations? Current Anthropology, 59 (3). p. 268. ISSN 1537-5382

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Official URL: https://doi.org/10.1086/697489

Abstract

This paper investigates the ontology of 3-D replicas and simulations of archaeological and heritage sites. In the past 20 years, the use of new technologies for the 3-D documentation and reconstruction of cultural heritage has altered approaches to the analysis and interpretation of tangible heritage. The preservation and recreation of the past is becoming increasingly “digital.” Scholars are debating the authenticity of 3-D digital reproductions in heritage and archaeology. How should we consider these digital and virtual reproductions? Are they original digital representations of our cultural heritage or just virtual “fakes”? It is argued that it is not possible to define universal predetermined categories for the definition of “authentic” in the digital domain, since 3-D digital reproductions of tangible heritage are always influenced by the subjective interpretation of the creator of 3-D content. To support this argument, three case studies are presented that deal with the contested and controversial concept of authenticity in different domains: physical, digital, and a combination of physical and digital.

Item Type: Journal Article
Faculty: ARCHIVED Faculty of Arts, Law & Social Sciences (until September 2018)
Depositing User: Lisa Blanshard
Date Deposited: 14 May 2020 15:59
Last Modified: 09 Sep 2021 16:10
URI: https://arro.anglia.ac.uk/id/eprint/705537

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