Procedural Content Generation in Flood Resilience and Sustainable Drainage Systems Educational Video Game

Sadeghi Esfahlani, Shabnam and Ashagre, Biniam B. and Maidment, Christopher and Fernandes Cunha, Davi G. and Imani, Maryam (2020) Procedural Content Generation in Flood Resilience and Sustainable Drainage Systems Educational Video Game. In: IECON 2020: the 46th Annual Conference of the IEEE Industrial Electronics Society (IES), Singapore. (Accepted)

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In this study, the potential use of the serious game called SRPSim was studied for training, decision-making and environmental management. The proposed study aimed at the implementation of the resilience concept through the development of a general framework for resilience enhancement. The developed video game implemented five different Sustainable Drainage Systems (SuDS) in randomly generated terrains considering factors such as flood resilience, quality of life index, land-use planning, and implementation cost. Procedural Content Generation algorithm was integrated for automatic in game random content generations to return interesting instances, promote game re-playability and to simulate the complexity related to hydrological processes.\\ The measurement of subjective playing experience was considered as an integral part of the game development process. The core playing experience during game-play was assessed considering perspectives such as Dual-Flow, Flow, Presence, and Absorption designed through an engagement questionnaire. The results showed that SRPSim has the potential to be used for SuDS decision making. The future study will examine the extent of psychometric measurement to facilitate game evaluation and design process.

Item Type: Conference or Workshop Item (Paper)
Keywords: Sustainable Drainage System (SuDS), Procedural Content Generation (PCG), Serious Game
Faculty: Faculty of Science & Engineering
SWORD Depositor: Symplectic User
Depositing User: Symplectic User
Date Deposited: 04 May 2020 14:11
Last Modified: 20 Jan 2021 11:34

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