footing-fdg-16.pdf (9.32 MB)
Scalable Level Generation for 2D Platforming Games
conference contribution
posted on 2023-08-30, 14:30 authored by Tommy ThompsonIn this paper we present a model for procedural generation of 2D platforming levels, with the aim to ensure content can be scaled as players progress. Levels are generated through use of a two-phased generate and test approach, with the first reliant upon a grammar for generation of activities, while the latter is focussed on the positioning of geometry. These methods are made scalable courtesy of a budget-driven approach that limits the expressiveness of each component. We investigate the effectiveness of this approach and the playable levels it can generate for a 2D `infinite runner' video game.
History
Conference proceeding
Digital Games Research Association / Foundation of Digital Games Conference 2016Name of event
Procedural Content Generation Workshop (Digital Games Research Association / Foundation of Digital Games Conference 2016)Location
Abertay University, ScotlandEvent start date
2016-08-01Event finish date
2016-08-06File version
- Accepted version
Language
- eng
Legacy posted date
2016-11-24Legacy creation date
2016-11-10Legacy Faculty/School/Department
ARCHIVED Faculty of Science & Technology (until September 2018)Usage metrics
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