Thompson_2016_2.pdf (6.51 MB)
"What is a Super Mario level anyway?" An Argument For Non-Formalist Level Generation in Super Mario Bros
conference contribution
posted on 2023-08-30, 14:19 authored by Tommy ThompsonThe video game series Super Mario Bros. has proven immensely popular in the field of
artificial intelligence research within the last 10 years. Procedural content generation research
in Super Mario continues to prove popular to this day. However much of this work
is based largely on the notions of creating ‘Mario-like’ level designs, patterns or structures.
In this paper, we argue for the need to diversify the generative systems used for level creation
within the Super Mario domain through the introduction of more aesthetic-driven and
‘non-formalist’ approaches towards game design. We assess the need for a broader approach
to automated design of Mario artefacts and gameplay structures within the context of Super
Mario Maker: a Super Mario Bros. level creation tool. By assessing a number of top-ranked
levels established within the player community, we recognise a populist movement for more
radical level design that the AI community should seek to embrace.
History
Conference proceeding
Digital Games Research Association / Foundation of Digital Games Conference 2016Name of event
Digital Games Research Association / Foundation of Digital Games Conference 2016Location
Abertay University, ScotlandEvent start date
2016-08-01Event finish date
2016-08-06File version
- Accepted version
Language
- eng
Legacy posted date
2016-09-27Legacy creation date
2016-06-14Legacy Faculty/School/Department
ARCHIVED Faculty of Science & Technology (until September 2018)Usage metrics
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