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From DOOM to Duty: The Evolution of Design Patterns in First Person Shooters

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posted on 2023-08-30, 14:18 authored by Tommy Thompson, Dave Voorhis
This paper presents preliminary work in analysis of first-person shooter (FPS) games through use of design patterns. This work adopts existing taxonomies in an effort to establish whether new models are required and how well existing literature holds across the FPS genre. Motivation for the research is driven by a need to further understand patterns of FPS play and the constraints applied to them. This in-turn would allow not only for continued research in automated game design (and notably procedural content generation) of FPS games, but also establish whether existing research in other genres would prove useful for this domain.

History

Conference proceeding

Digital Games Research Association / Foundation of Digital Games Conference 2016

Name of event

Digital Games Research Association / Foundation of Digital Games Conference 2016

Location

Abertay University, Scotland

Event start date

2016-08-01

Event finish date

2016-08-06

File version

  • Accepted version

Language

  • eng

Legacy posted date

2016-09-27

Legacy creation date

2016-06-14

Legacy Faculty/School/Department

ARCHIVED Faculty of Science & Technology (until September 2018)

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