Using A Virtual World For Transferable Skills in Gaming Education

Hobbs, Mike and Brown, Elaine and Gordon, Marie (2006) Using A Virtual World For Transferable Skills in Gaming Education. Innovation in Teaching and Learning in Information and Computer Sciences, 5 (3). pp. 58-70. ISSN 1473-7507

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Published by the HEA. This paper suggests that some of the needs for transferable skills in general, and in particular for the gaming industry, can be met by the appropriate use of gaming and virtual world environments. We hope to show that virtual worlds provide a logical progression in the use of computer mediated learning tools within a constructivist pedagogical perspective. We briefly discuss the educational properties of virtual worlds and in particular that of Second Life. We propose a project for developing group work which seeks to link affordances in the environment to learning outcomes and employs a socially-situated, constructivist pedagogical framework derived from educational learning theory.

Item Type: Journal Article
Faculty: ARCHIVED Faculty of Science & Technology (until September 2018)
Depositing User: Repository Admin
Date Deposited: 07 Mar 2016 15:36
Last Modified: 09 Sep 2021 16:18

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