Facial expression and Procedural Content Generation FST Conference 10May2017.pdf (253.8 kB)
Facial Expression and emotion Recognition through Serious game and Kinect device
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posted on 2023-07-26, 14:06 authored by Shabnam Sadeghi Esfahlani, Alireza SanaeiThe human face is considered to be a social stimulus that provides crucial information about a person. Knowing how to read and interpret micro-expressions is an essential part of understanding non-verbal behaviour and reading people. In this study, facial expression features are captured by Kinect Xbox and EMG (electromyography). That are interfaced with the game engine (Unity3D) to read the pose and expressions. Artificial intelligence algorithms are utilized to develop the serious game (SG) that is capable of tracking facial features in a real-time. Procedural Content Generation (PCG) is employed to generate elements of the game’s level to alleviate the work of designing each part of the level with different difficulty.
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Name of event
Anglia Ruskin University 7th Annual Research and Scholarship ConferenceLocation
Chelmsford, UKEvent start date
2017-05-10Event finish date
2017-05-10File version
- Published version
Language
- eng
Legacy posted date
2017-06-05Legacy creation date
2017-05-17Legacy Faculty/School/Department
ARCHIVED Faculty of Science & Technology (until September 2018)Usage metrics
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