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Facial expression and Procedural Content Generation FST Conference 10May2017.pdf (253.8 kB)

Facial Expression and emotion Recognition through Serious game and Kinect device

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posted on 2023-07-26, 14:06 authored by Shabnam Sadeghi Esfahlani, Alireza Sanaei
The human face is considered to be a social stimulus that provides crucial information about a person. Knowing how to read and interpret micro-expressions is an essential part of understanding non-verbal behaviour and reading people. In this study, facial expression features are captured by Kinect Xbox and EMG (electromyography). That are interfaced with the game engine (Unity3D) to read the pose and expressions. Artificial intelligence algorithms are utilized to develop the serious game (SG) that is capable of tracking facial features in a real-time. Procedural Content Generation (PCG) is employed to generate elements of the game’s level to alleviate the work of designing each part of the level with different difficulty.

History

Name of event

Anglia Ruskin University 7th Annual Research and Scholarship Conference

Location

Chelmsford, UK

Event start date

2017-05-10

Event finish date

2017-05-10

File version

  • Published version

Language

  • eng

Legacy posted date

2017-06-05

Legacy creation date

2017-05-17

Legacy Faculty/School/Department

ARCHIVED Faculty of Science & Technology (until September 2018)

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