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Using A Virtual World For Transferable Skills in Gaming Education

journal contribution
posted on 2023-07-26, 13:44 authored by Mike Hobbs, Elaine Brown, Marie Gordon
Published by the HEA. This paper suggests that some of the needs for transferable skills in general, and in particular for the gaming industry, can be met by the appropriate use of gaming and virtual world environments. We hope to show that virtual worlds provide a logical progression in the use of computer mediated learning tools within a constructivist pedagogical perspective. We briefly discuss the educational properties of virtual worlds and in particular that of Second Life. We propose a project for developing group work which seeks to link affordances in the environment to learning outcomes and employs a socially-situated, constructivist pedagogical framework derived from educational learning theory.

History

Refereed

  • Yes

Volume

5

Issue number

3

Page range

58-70

Publication title

Innovation in Teaching and Learning in Information and Computer Sciences

ISSN

1473-7507

Publisher

Taylor & Francis

Language

  • other

Legacy posted date

2016-03-07

Legacy Faculty/School/Department

ARCHIVED Faculty of Science & Technology (until September 2018)

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