An adaptive self-organizing fuzzy logic controller in a serious game for motor impairment rehabilitation

Sadeghi Esfahlani, Shabnam and Cirstea, Silvia and Sanaei, Alireza and Wilson, George (2017) An adaptive self-organizing fuzzy logic controller in a serious game for motor impairment rehabilitation. In: 2017 IEEE 26th International Symposium on Industrial Electronics (ISIE), 19-21 June 2017, Edinburgh, UK.

[img]
Preview
Text
Accepted Version
Available under the following license: Creative Commons Attribution Non-commercial No Derivatives.

Download (3MB) | Preview
Official URL: http://dx.doi.org/10.1109/ISIE.2017.8001435

Abstract

Rehabiliation robotics combined with video game technology provides a means of assisting in the rehabilitation of patients with neuromuscular disorders by performing various facilitation movements. The current work presents ReHabGame, a serious game using a fusion of implemented technologies that can be easily used by patients and therapists to assess and enhance sensorimotor performance and also increase the activities in the daily lives of patients. The game allows a player to control avatar movements through a Kinect Xbox, Myo armband and rudder foot pedal, and involves a series of reach-grasp-collect tasks whose difficulty levels are learnt by a fuzzy interface. The orientation, angular velocity, head and spine tilts and other data generated by the player are monitored and saved, whilst the task completion is calculated by solving an inverse kinematics algorithm which orientates the upper limb joints of the avatar. The different values in upper body quantities of movement provide fuzzy input from which crisp output is determined and used to generate an appropriate subsequent rehabilitation game level. The system can thus provide personalised, autonomously-learnt rehabilitation programmes for patients with neuromuscular disorders with superior predictions to guide the development of improved clinical protocols compared to traditional theraputic activities.

Item Type: Conference or Workshop Item (Paper)
Additional Information: © 2017 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.
Keywords: Fuzzy Logic, Serious Games, Rehabilitation
Faculty: Faculty of Science & Technology
Depositing User: Dr Shabnam Sadeghi Esfahlani
Date Deposited: 05 Jun 2017 09:14
Last Modified: 28 Mar 2018 13:11
URI: http://arro.anglia.ac.uk/id/eprint/701775

Actions (login required)

Edit Item Edit Item