Intelligent Physiotherapy Through Procedural Content Generation

Sadeghi Esfahlani, Shabnam and Thompson, Tommy (2016) Intelligent Physiotherapy Through Procedural Content Generation. In: The Twelfth Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, October 8-12, 2016, Embassy Suites by Hilton San Francisco Airport - Waterfront 150 Anza Boulevard Burlingame, California 94010 USA.

[img]
Preview
Text
Accepted Version
Available under the following license: Creative Commons Attribution Non-commercial No Derivatives.

Download (3MB) | Preview
[img] Other
Other
Restricted to Repository staff only

Download (144kB)
Official URL: https://www.aaai.org/ocs/index.php/AIIDE/AIIDE16/p...

Abstract

This paper describes an avenue for artificial and computational intelligence techniques applied within games research to be deployed for purposes of physical therapy. We provide an overview of prototypical research focussed on the application of motion sensor input devices and virtual reality equipment for rehabilitation of motor impairment: an issue typical of patients of traumatic brain injuries. We highlight how advances in procedural content generation and player modelling can stimulate development in this area by improving quality of rehabilitation programmes and measuring patient performance.

Item Type: Conference or Workshop Item (Paper)
Keywords: Intelligent Physiotherapy, Procedural Content Generation, Virtual Reality
Faculty: Faculty of Science & Technology
Depositing User: Unnamed user with email shabnam.sadeghi-esfahlani@anglia.ac.uk
Date Deposited: 22 Nov 2016 17:04
Last Modified: 13 Apr 2017 14:00
URI: http://arro.anglia.ac.uk/id/eprint/701061

Actions (login required)

Edit Item Edit Item